
There are so many new weapons that I barely get any time with during my Halo Infinite preview, as weapon spawns remained stagnant on maps where it feels like they should swap. It feels great, and will likely replace the BR as my Halo weapon of choice. Go fully automatic or ADS with a 3x tactical scope for a slower rate of fire with higher recoil - it sort of doesn't matter what you do, as long as you hit somebody with this thing. The UNSC weapon is a precision tactical rifle that absolutely shreds at both mid and close range. But don't worry, that's where the new VK47 Commando comes into play. However, after a few solid hours with it in my super soldier hands, I feel comfortable with the way the new BR feels - even though it's still booty at close range. The only change that initially troubles me is the BR75, which has a much slower fire rate than I expected and is much less effective at mid to close range.

The Gravity Hammer is much slower but no less devastating. The new MK50 Sidekick pistol is actually incredibly useful (and powerful, I can easily see it becoming a favorite loadout gun) while the Plasma Pistol makes the iconic noob combo possible, but more difficult. The MA40 assault rifle returns as the central meta weapon, offering just enough rounds to deplete a shield but not enough to take a Spartan down unless you punch 'em square in the Aviator helmet. The classic Halo weapons are appropriately different: changes update and elevate them for a contemporary FPS world, but they don't feel foreign in the hands of a seasoned vet.

Speaking of AR rounds, Halo Infinite can only be as strong as its gunplay - and the Halo Infinite weapons feel fantastic.

You're punished severely for not getting the jump on someone, as a millisecond difference between firing off AR rounds can mean life or death. Spartans eat bullets with a surprising hunger, requiring you to swap weapons when a clip runs out or deploy a well-placed punch in order to send an enemy careening across the floor.

Sprint isn't lightning-fast, but fast enough you'll likely keep it on most of the time. Halo Infinite multiplayer feels exactly how I thought it would: weightier than Halo 3 and 4 but less higgedly-piggedly than Halo 5, which messed with Halo's movement mechanics until they basically broke. The Halo Infinite beta makes one hell of a first impression
